It is simple to detect what your Values are: they are what you actually create in your daily life.
In reality you consciously or unconsciously Stand for the Values of every Gameworld you participate in.
MODERN CULTURE VALUE
'Knowledge is power'.
Knowledge is a Value in modern culture. Knowledge has worth in the modern culture gameworld. You have to know otherwise, you might be shamed, ridiculed, humiliated, punished, ...
'Time is Money'
Money is the main Value in modern culture.
DISCOVERING ARCHIARCHAL VALUE
NOTE: Below is an excerpt from an article by Clinton Callahan called Journey At The End Of The World based on an experiment done with the Gaian Road Team in Bali on 21 December 2012, that date and time when some thought the world might cease to exist. The full article is HERE.
Then I ask, “And how do we change human values so we can become sustainable?”
She smiles and says, “Change your own values. Enjoy the hell out of the benefits of your new values no matter where you go. Keep talking about your new values and how you got them.”
I say, “Thanks…”
She says, “Come back anytime,” and smiles goodbye. Then I am again sitting inside the bamboo pyramid in Bali, feeling the warm back-to-back connection in four-person Gaian Road Team journey configuration.
Suddenly the download of new values coming to humanity enters the top of the pyramid and impacts my energetic body:
Valuing being-with more than being right.
Valuing having options more than having possessions.
Valuing spaces of nothingness and possibility more than knowing.
Valuing experiments and discovery-journeys more than certainty.
Valuing presence more than feeling in control.
Valuing fluidity and connectedness more than power.
Valuing see-clarity more than security…
STANDING IN ARCHIARCHAL VALUE
Knowledge is not a Value of Next Culture. 'To Know' in Next Culture is third prize.
You can rewire your relationship to the Knowledge so that it no longer a Value in your self-designed culture.
This would take for you to extract yourself from relating to knowledge as something valuable.
"Victory is a value of our modern culture. The winner wins. The winner is at the top. No one stands at the top of the winner. If someone stood with the winner, he would no longer be the winner. The winner is alone."
WHAT ARE THE VALUES IN THE GAMEWORLDS YOU ENTER EVERY DAY?
Matrix Code VALUESxx.01
Write down the values that are present in the gameworlds you enter every day. You are in several gameworlds every day. Some you enter only briefly, use a service or buy a thing, in others you move for hours.
There are gameworlds you may never have left (for example, the gameworld of being a woman). Write a list of 10 gameworlds in your BEEP!Book. Over the next few days, write down 10 values you see there for each gameworld. I'll give you an example and write down which values apply in the gameworld BÄCKEREILADEN KAPPLER IN FRONREUTE: - Money / Knowledge / Tradition / Cleanliness / Neighborliness / Hospitality / Loyalty / Home loyalty / Honor / Gender roles.
NAME THE QUALITIES YOU NOTICE IN THE GAMEWORLDS YOU MOVE IN
Matrix Code VALUESxx.02
The values that apply in a gameworld create the qualities in that gameworld. If you don't know which values apply in this gameworld, you can also take a look at the qualities. To stay with the example of BÄCKEREILADENS KAPPLER. One value that prevails there is homeliness. One of the resulting qualities is that the flour is bought from regional grain mills so that local agriculture is supported. The experiment ends when you have found and written down 2-3 qualities for each of the values. The value is called "homeland attachment", a quality that results from it is called "bread with regional ingredients".
THE VALUES OF A GAMEWORLD ARE OFTEN BELOW THE THRESHOLD OF CONSCIOUSNESS. NAME THE VALUES AND PUT THEM ON THE TABLE.
Matrix Code VALUESxx.03
In the example of the café where you buy your rolls, it's easy. You can mention one of the values every time you shop there and say something about it. Example, "I noticed that you buy your flour at the mill around the corner. I really appreciate that you support the farms here. It's one of the reasons I love shopping here." The experiment consists of naming at least three values in each of the gameworlds you spend time in each day, talking to one of the gameworld builders. Since you have a list of 10 gameworlds, that's a total of 30 values.
IF YOU LOOK AT THE VALUES MORE CLOSELY, YOU MAY WANT TO MAKE THE DECISION TO LEAVE THIS GAME WORLD. THIS IS HOW CAUSE AND EFFECT WORKS.
Matrix Code VALUESxx.04
You are not the builder of the gameworld BÄCKEREI KAPPLER. Someone else has built this gameworld. However, when you immerse yourself in this gameworld, you also immerse yourself in the values and qualities of the gameworld.
There is no other way. Everything is steeped in it. The question is: Do you want to be in a space where these values are valid? Where these qualities prevail?
Do you want to give your money to buy these products? Do you want to spend a part of your life there? Do you want to make sure that this game world is nourished and fed even more by your presence, your money and your commitment? For each of the 10 gameworlds, make a decision whether you will continue to enter it. A decision can mean: Yes. A decision can be: Yes and... A decision can be: No. A decision can be: No and... The experiment is complete when you have made the consequences of your decision. Talk to others about your decision and the consequences you draw so that there are witnesses who can remind you of your decision later. Witnesses can also help you find and try new possibilities. Witnesses are valuable.
CREATE YOUR OWN GAMEWORLD AND CONSCIOUSLY CHOOSE WHICH VALUES SHOULD APPLY THERE
Matrix Code VALUESxx.05
Set up a 3cell that will meet a total of ten times. First, choose what values you want the 3cell to have. Write these values on a flipchart paper. The values are the first thing. Choose everything else based on the values. Time of the meeting / the other participants / the duration / online or offline / the meeting place / the type of language / the purpose / the topics / all logistics /. At your first 3cell meeting, talk about the values that are important to you as the very first thing. Ask about each other's values. What are the values that can't be missing for all of you? What qualities can come out of the values? It's not about cementing everything into the values and making everything fixed. It's about a new experience, a variant of "I'm creating a 3cell." The variant is: what kind of 3cell is it if the values are the bones on which the 3cell stands? What kind of being is running around in the world?
VICTORY IS A VALUE OF OUR MODERN CULTURE. TALK TO A LOSER.
Matrix Code VALUESxx.06
Homeless people are considered losers in our modern culture. They are on the "fringes of society," have fallen away, have failed, are considered victims (or perpetrators). They are not winners. It could be that they have values. Talk to a homeless person living on the street. In Ravensburg, the city I live in, there are some. Try to understand what values they have and what qualities come from those values. Talk to them about your values. Maybe you have common values. Write in your Beep!Book the feelings and emotions you had when you talked to this person. What were you thinking?
BRING THE VALUES THAT ARE IMPORTANT TO YOU TO THE GAMEWORLD STADTPARK
Matrix Code VALUESxx.07
What are the values that are important to you when you walk through the park, stay there and spend time there? Sit down on a bench in the park. Write down all the values that are important to you in your BEEP!Book. Also write the qualities that come from these values. One value of this game world could be "Assembly". The qualities from this value could be, for example, clean meadows, free of garbage, so that groups of people can sit down and gather in the meadows. Another value could be beauty. The qualities that spring from beauty might be healthy plants and well-maintained flower beds. One value might be safety. What does the playground equipment look like? What can you do to bring your values and the qualities that spring from them to the urban park play area? Put three of your ideas into action. - Pick up trash in the city park for an hour. - Weed the flower beds. - Plant flowers. - Invite friends to meet you at the city park. Make plans there for joint actions. - Have a picnic on the grass. - Walk through the park every day as if it were your living room. Pick up anything that doesn't belong there.
Invite a friend to take a values walk through your home. Here's how it works: Your friend walks with you very slowly through all areas of your apartment. He gets your permission beforehand to open all doors and cupboards. While you walk together, your friend names individual values and qualities in the form of single words, which you immediately write down in your BEEP!Book. Your friend doesn't justify anything, doesn't explain anything, doesn't evaluate anything, he just names the single values and qualities. Order / beauty / superimposition / harmony / invisibility / uselessness
In the second part of the experiment you sit down together and talk about the values and qualities.
Which values and their qualities do you want to continue to preserve, which ones do you definitely not want to continue to support? Maybe it starts with sharpening your kitchen knives so that you turn useless knives into usable ones?
In the third part of the experiment, you can take a values walk in your friend's home.